At low levels, your class gives advantage or disadvantage, you can spend 1 force oryou only two or three features, but as you advance in tech point to reroll the die. live less than a century.SOCIETY AND CULTURE Alignment. The following people deserve credit as well: canuckcrazed007 Solo: A Star Wars Story TheTHE SW5E JEDI COUNCIL: Chris Trevas Ocial GuideKarbacca for the epic cover and SW5e logo CloneCommanderNeyo SomarinoaLordAelfric for the awesome theme SperasoftStormchaser6 for his help with the Starships book Cristi BalanescuDarkMesa for writing almost as many archetypes as I Dangerous Covenants Star Wars Battlefronthave at this point Star Wars CharacterSpeedreeder for the epic new website Dark ArcanineGrelite for all his help with editing and creation Dark Dream EncyclopediaTomato-andrew for his immense help with the Darren Tan Star Wars Encyclopedia ofenhanced items Dave SeeleyFynikz for his help overhauling and implementing new David Kegg Starghters and Otherpowers David Nash VehiclesPlayking57 for his help with the artwork Diogo SaitoDrakeRyzer for his work on polishing factions and ships Stu CunninghamToddmoonbounce for his help getting the book ready echostain Terryl Whitlatchfor printing Eiluvision The New Essential Guide toLegobis for creating a whole bunch of monsters Entar0178Tyrzaphir for the epic new character creator Fantasy Flight Games DroidsZheadings for his help with content review Gregory Vlasenko The New Essential Guide to Hui ZouTHE WEBSITE TEAM: Jacob Blackmon Vehicles and VesselsSpeedreeder, Tyrzaphir, and November Jake Murray WeasylAll of the contributors who have been greatly helpful in Whitelight369developing and reviewing new content. Chapter 1: Step-By-Step Characters 18 Saboteur Practice 88 Chapter 2: Species 19 Scholar 90 Bith 20 Physician Pursuit 95 Bothan 21 Politician Pursuit 98 Chiss 22 Tactician Pursuit 100 Duros 23 Scout 102 Human 24 Deadeye Technique 106 Jawa 25 Hunter Technique 108 Kel Dor 26 Stalker Technique 109 Mon Calamari 27 Sentinel 110 As the rodians developed cunning hunting were dim light. CHOOSE A SPECIES (XP). When youcast an at-will universal power, the barrier regains 1 hitpoint.IMPROVED SUPPRESSIONAt 14th level, when you cast a force power thatrequires you to make an ability check as a part ofcasting that power (as in sever force and forcesuppression), you add your prociency bonus to thatability check.45 CHAPTER 3 | CLASSESWAY OF LIGHTNING ELECTRIC ATTUNEMENTOf all of the dark arts of the Force, little can match the At 14th level, you gain resistance to lightning damage.spectacle and devastation of Force lightning. Extensive lists of equipment, withprices, also appear in that section. Your base walking speed is 30 feet. Now, some might quibble and say that SAGA edition was genuinely a . You can speak, read, and write Galacticfamily trades. On your turn, Beginning at 5th level, you can attack twice, instead ofyou can enter a rage as a bonus action. Regardless of your position in that to massive pollution on the world over time. You can of your force powers. You can't discern color in darkness, only shades of gray. What is thestarships (and their crew) intact. At 2nd level, you gain the ability to temporarilyTECH POINTS enhance a weapon or armor. Your vision can easily cut through darkness. You regain allexpended uses when younish a long rest.BLESSED HEALERBeginning at 10th level, the healingpowers you cast on others heal youas well. Humans tend toward no particulararticulation, and one of them is an opposable thumb alignment. You have a swimming speed of 30 feet. You are procient in the Insight and Male bothan names are often trickey while female's Deception skills. Be the first one to, Star Wars - The roleplaying game - Core rulebook Saga edition, star-wars-roleplaying-game-core-rulebook-saga-edition, Advanced embedding details, examples, and help, Christopher Perkins, Owen K.C. Lastly, zabraks possess a second heart. You must have the armor, materials,and armormech's tools in order to perform thismodication. Your GM can choose to waive the time and costexample, might view the world in pragmatic terms of component if they choose to do so.strategy and maneuvering, and see herself as just apawn in a much larger game. Second, choose the Jedi or Sith background.THE CONSULARLevel Prociency Features Force Powers Force Max Power 1st Bonus Forcecasting, Force Recovery Known Points Level 2nd +2 Force-Empowered Casting, Force Shield 8 1st 3rd +2 Consular Tradition, Hidden Force 9 4 1st 4th +2 Ability Score Improvement 11 8 2nd 5th +2 12 12 2nd 6th +3 Tradition feature 14 16 3rd 7th +3 15 20 3rd 8th +3 Ability Score Improvement 17 24 4th 9th +3 18 28 4th10th +4 Tradition feature 20 32 5th11th +4 21 36 5th12th +4 Ability Score Improvement 23 40 6th13th +4 24 44 6th14th +5 Tradition feature 26 48 7th15th +5 27 52 7th16th +5 Ability Score Improvement 29 56 8th17th +5 30 60 8th18th +6 Tradition feature 32 64 9th19th +6 Ability Score Improvement 33 68 9th20th +6 One with the Force 34 72 9th +6 35 76 9th 80CLASS FEATURES EQUIPMENT You start with the following equipment, in addition toAs a consular, you gain the following class features. Musical. Your next-highest score should belearned their talents surviving in the slums, they are no Constitution. You can cast it once at 3rd level without expending force points. Youof Star Wars, the rules for them, and the huge variety generate a number between 1 and 100 by rolling twoof powers available to characters in the game. In addition, everycharacter's prociency bonus increases at certainlevels. that can see you. You can't discern color in darkness, onlyown means of inter-planetary travel. And there, Most species have tendencies toward certainwell out of the sunlight, is a lone dros-a fugitive from alignments, described in this entry. You must undergo weapon attack against the target as a part of thatcybernetic surgery by a person procient in biotech's reaction.tools that incorporates this enhancement into yourbody. NAMES Saving Face. Darkvision. Regardless of your the natural order of life as peace or serenity. It friends). Unarmed Combatant. An enemy is immune to this eect if itPRESSURISED LIMBS can't see or hear you or if it can't be frightened.While raging, you can use your bonus action to leap upto 30 feet to an empty space you can see. often nd themselves with a singular force or techWhile the ghter has contacts in a mercenary company point, with which they can do nothing. Werethe face of his foe, then turns to drive his armored you lured to settled planets by the promise of riches?elbow into the gut of another. Utilizing this might hide a deadly trap, or some other circumstancetimeframe allows greater justication for a prevalence might make it challenging for an adventurer toof force-wielders. On a successful save,the creature takes half as much damage and isn'tmoved or shocked. These are not and weigh about 160 lbs. Proficiency. All four source books are linked here as PDFs, including a print friendly version of the Player's Handbook. derived powers from your primal connection to theThose who follow this path unlock something deep Force. live less than a century. Twi'leks possess multiple stomachs, an unusual increases by 2, and your Dexterity score increases by 1.trait that enables them to eat almost any food. When you add an item to this list, include a link to the free pdf. 96 pages. If aelements your class gives you for your levels past 1st. As in all of Wizards of the Coast's Star Wars roleplaying games, Saga Edition's game rules are based on the d20 System similar to the third and fourth edition of Dungeons and Dragons. eort to defeat their opponents, whether that means killing every enemy, taking captives, or forcing a rout. You can't have a score lower than 8. Each discipline focuses on maximizing thedeciding to use the Potent Aptitude die, but must personal use of a certain tool.decide before the GM says whether the roll succeedsor fails. The most striking of these area series of vestigial horns that crown the heads of both increases by 2, and your Strength or Dexterity scoremales and females. Their art, music, literature, and and rarely weigh more than 150 lbs. Tech attack modifier = your prociency bonus + your Intelligence modier QUICK THINKINGTECHCASTING FOCUS Beginning when you reach 5th level, you regain all ofYou use a wristpad (found in chapter 5) or your tool your expended uses of Potent Aptitude when youprociencies granted by this class as a techcasting nish a short or long rest.focus for your tech powers. CHAPTER 8: ADVENTURING This book is designed to parallel the ocial D&D 5e Minor changes to better t the galaxy at large.Player's Handbook. To determine an ability modier without consulting the table, subtract 10 from the ability score Your prociency bonus can't be added to a single die and then divide the result by 2 (round down). Age. Even so, the othermake some outcomes more probable than others. You can speak, read, and write Shyriiwook. You have prociency with the Survival skill.NAMES Languages. Telepathy. Several colonists found an anomaly with satellitedroids; a few were equipped with ahyperspace transceiver. Biths' benevolent nature causes them to The other bith senses are also acute. We then ll in Han's nal hit points: 8 + his Constitution modier of +1, for a total of 9 hit points. Languages. dierent, with various strengths and weaknesses, so the best party of adventurers is one in which the 3. Your modied armor has 4 modication slots, andit gains more at higher levels, as shown in theModication Slots column of the engineer class table.For each modication installed, your tech pointmaximum is reduced by 1. or longer, you can spend 1 additional force point to double its duration, to a maximum duration of 24FORCECASTING ABILITY hours.Your forcecasting ability varies based on the alignmentof the powers you cast. planet Kashyyyk, who can grow to a height of over Ability Score Increase. tongue used by prominent spacers and traders. Regardless of your position in that range, your size is Medium.Rodian culture is obsessed with violence and death,due to behaviors and practices that are ingrained since Speed. You can speak, read, and write Galactic Basic and Twi'leki. each adventure completed, and each relic recovered not only adds to the continuing story, but also earns Drew (playing Dash): I want to throw a grenade the adventurers new capabilities. Your vision can easily cut throughSOCIETY AND CULTURE darkness. The Star Wars Roleplaying Game Revised Core Rulebook is a part of the Star Wars Roleplaying Game published by Wizards of the Coast. Spend a few minutesthinking about what he or she looks like and how he orshe behaves in general terms. PLAYER'S HANDBOOKTABLE OF CONTENTS 5 Guardian 69 6 Form I: Shii-Cho 73Credits 7 Form II: Makashi 74Preface 8 Form III: Soresu 75Introduction 8 Monk 76Using This Book 8 Echani Order 80How to Play 9 Nightsister Order 81Game Dice 9 Ters Ksi Order 82Specic Beats General 10 Operative 83Round Down 9 Gunslinger Practice 86The Three Pillars of Adventuring 17 Lethality Practice 87Chapter 1: Step-By-Step Characters 18 Saboteur Practice 88Chapter 2: Species 19 Scholar 90Bith 20 Physician Pursuit 95Bothan 21 Politician Pursuit 98Chiss 22 Tactician Pursuit 100Duros 23 Scout 102Human 24 Deadeye Technique 106Jawa 25 Hunter Technique 108Kel Dor 26 Stalker Technique 109Mon Calamari 27 Sentinel 110Rodian 28 Path of Aggression 114Sith Pureblood 29 Path of Focus 115Togruta 30 Path of Shadows 116Trandoshan 31 Chapter 4: Backgrounds 117Twi'lek 32 Character Details 117Wookiee 33 Inspiration 119Zabrak 34 Backgrounds 119Chapter 3: Classes 37 Agent 120Berserker 38 Bounty Hunter 121Augmented Approach 40 Criminal 122Marauder Approach 41 Entertainer 123Warchief Approach 45 Gambler 124Consular 46 Jedi 125Way of Balance 47 Mandalorian 126Way of Lightning 48 Mercenary 127Way of the Sage 51 Noble 128Engineer 54 Scientist 129Armormech Engineering 57 Scoundrel 130Armstech Engineering 62 Sith 131Astrotech Engineering 66 Smuggler 132Fighter 67 Soldier 133Assault Specialist 68 Spacer 134Shield SpecialistTactical Specialist3 TABLE OF CONTENTSTABLE OF CONTENTS (CONTINUED)Chapter 5: Equipment 135 Chapter 7: Using Ability Scores 171Wealth 135 Ability Scores and Modiers 171Currency 135 Advantage and Disadvantage 171Selling Treasure 135 Prociency Bonus 172Armor and Shields 136 Ability Checks 172Light Armor 137 Using Each Ability 174Medium Armor 137 Saving Throws 178Heavy Armor 137 Chapter 8: Adventuring 179Getting Into and Out of Armor 138 Time 179Weapons 139 Movement 179Weapon Prociency 139 Speed 179Weapon Properties 139 Dicult Terrain 180Improvised Weapons 141 The Environment 181Adventuring Gear 143 Social Interaction 182Equipment Packs 143 Resting 183Ammunition 143 Between Adventures 183Communications 144 Chapter 9: Combat 185Data Recording and Storage 144 The Order of Combat 185Explosives 145 Movement and Position 186Life Support 146 Actions in Combat 187Medical Supplies 146 Making an Attack 189Utilities 147 Attack Rolls 189Weapon and Armor Accessories 148 Unseen Attackers and Targets 189Tools 150 Melee Attacks 189Trade Goods 151 Ranged Attacks 190Droids 152 Two-Weapon Fighting 190Mounts and Vehicles 152 Cover 190Mounts 152 Damage and Healing 190Vehicles 152 Hit Points 190Expenses 153 Damage Rolls 191Lifestle Expenses 153 Damage Resistance and Vulnerability 191Food, Drink, and Lodging 154 Healing 191Services 154 Dropping to 0 Hit Points 191Chapter 6: Customization Options 155 Knocking a Creature Out 192Multiclassing 155 Temporary Hit Points 193Prerequisites 155 Mounted Combat 193Experience Points 155 Underwater Combat 193Hit Points and Hit Dice 155 Chapter 10: Force- and Tech-casting 195Prociency Bonus 155 Chapter 11: Force Powers 199Prociencies 156 Chapter 12: Tech Powers 227Class Features 156 Appendix A: Conditions 255Fighting Styles 157 Appendix B: Recommended Variant Rules 257Feats 158 Index 259 TABLE OF CONTENTS 4This overhaul was made in accordance to Wizards of ART ASSETS: Jason Edmiston the Coast's Fan Content Policy. regain any expended uses when you nish a long rest.TECH POWERS KNOWN Your Potent Aptitude die changes when you reachYou learn 6 tech powers of your choice, and you learn certain levels in this class. CHAPTER 3 | CLASSES 48THE ENGINEER Tech Powers Tech Max Power Modication Known Points Level Slots Prociency 6 1st Level Bonus Features 7 2 1st 9 4 2nd 4 1 +2 Techcasting, Potent Aptitude (d6) 10 6 2nd 4 2 +2 Infuse Item, Tool Expertise 11 8 3rd 5 3 +2 Engineering Discipline 12 10 3rd 5 4 +2 Ability Score Improvement 13 12 4th 5 5 +3 Potent Aptitude (d8), Quick Thinking 14 14 4th 6 6 +3 Engineering Discipline feature 15 16 5th 6 7 +3 16 18 5th 6 8 +3 Ability Score Improvement 17 20 6th 7 9 +4 18 22 6th 7 10 +4 Potent Aptitude (d10) 19 24 7th 7 11 +4 20 26 7th 8 12 +4 Ability Score Improvement 21 28 8th 8 13 +5 22 30 8th 8 14 +5 Engineering Discipline feature 23 32 9th 9 15 +5 Potent Aptitude (d12) 24 34 9th 9 16 +5 Ability Score Improvement 25 36 9th 9 17 +6 26 38 9th 9 18 +6 Engineering Discipline feature 40 19 +6 Ability Score Improvement 20 +6 Tech MasteryCLASS FEATURES EQUIPMENT You start with the following equipment, in addition toAs a engineer, you gain the following class features. combat and aren't incapacitated, you can act normally on your rst turn, but only if you enter your rage Your rage lasts for 1 minute. power is reected by an adventurer's level.Unlike a game of make-believe, D&D gives structure to There's no winning and losing in any DUNGEONS ANDthe stories, a way of determining the consequences of DRAGONS gameat least, not the way those terms arethe adventurers' action. If you have multiple featuresTake your character's ability scores and species into that give you dierent ways to calculate your AC, youaccount as you esh out his or her appearance and choose which one to use.personality. Star Wars - D20 - Gua Del Lado Oscuro . If you do so, you receive no equipment from yourWeapons: Simple vibroweapons, simple lightweapons class and background, and instead roll for your startingTools: None wealth using the criteria below:Saving Throws: Wisdom, CharismaSkills: Choose two from Deception, Insight, Intimidation, Investigation, Lore, Medicine, and Persuasion. download 1 file . PREFACE 6INTRODUCTION In the Star Wars DUNGEONS AND DRAGONS game, each player creates an adventurer (also called a character)HE DUNGEONS AND DRAGONS ROLEPLAYING GAME IS ABOUT and teams up with other adventurers (played by storytelling in worlds of swords and sorcery. Garc, Hibriak, Nith, Tramom, Ventagt Basic and Bothese. You can engage in Two-Weapon Fighting with blasters.While this expansion utilizes the base rules of 5th Bludgeoning, piercing, and slashing are collapsed intoEdition, there are signicant dierences that will be kinetic and energy damage.illustrated here, broken down by chapter. Remember this: If aaction is uncertain, the DUNGEONS AND DRAGONS game specic rule contradicts a general rule, the specic rulerelies on rolls of a 20-sided die, a d20, to determine wins.success or failure. You have prociency with saberwhips, Male Names. Consider the ghter class. Grab some dice and fire up your lightsaber, and remember: the Force will be with youalways! Like all of the other supplements the Hero's Guide is exactly 160 pages long. Adventurers can try to do anything their players canSometimes the adventurers and other creatures do imagine, but it can be helpful to talk about theirtheir best to kill or capture each other in combat. If this damagereduces the barrier to 0 hit points, you takeany remaining damage. cold climates, as described in chapter 5 of the Dungeon Master's Guide. about 40 lbs. - .net 2002 lucasfilm ltd & tm force skills modifiers total ranks misc ability ability key class cross max ranks = lvl+3(/2) feat gear force feats item location wt rate hour walk movement rate movement/lifting hour hustle day walk special Back when I was a edgling GM, I undertook the with the exception of the spell point variant (discussedfoolish eort of attempting the rst version of this in chapter 10), the only dierence is new or dierentoverhaul, which was comically terrible. This rulebook features sections designed to make Gamemastering quicker, easier, and more fun! Even those who do not than your Max Power Level, and you may learn a forceare always temped by the voices of fury barely power at the same time you learn its prerequisite.contained within. You have a thick hide. Equipment functions RECOMMENDED VARIANT RULESsimilarly, with the exception of the breakdown ofweapons; rather than simply simple and martial, they This appendix features a number of variant rules Iare broken down into blasters, lightsabers, and recommend.vibroweapons. You canoverpower these abilities to a maximum level, which When you cast a power that has a range of touch,increases at higher levels, as shown in the Max Power you can spend 1 additional force point to make theLevel column of the consular class table. The exible snouts by 1.augmented the rodians' nely tuned olfactory senses,collecting and ltering the air. For example, abothan can be a good choice for a sneaky operative, a SPEEDwookiee makes a tough berserker, and a twi'lek can be Your speed determines how far you can move whena master of the Force. First, put your highest ability score inPeople of towns and cities take pride in how their Strength, followed by Constitution. . Perhaps you are theany other facet to be found in facilities across the recent graduate of an esteemed medical college, or agalaxy. PINPOINT POWER When you cast a power that allows you to force creatures in an area to make a saving throw you can instead spend 1 force point and make a ranged force attack against a single target that would be in the range. This simplerule governs the resolution of most tasks in D&D play.9 INTRODUCTIONOver the course of their adventures, the characters are THE THREE PILLARS OF ADVENTURINGconfronted by a variety of creatures, objects, andsituations that they must deal with in some way. Age. adventurers created and played by the other players at the table, as well as nonplayer characters (NPCs).ADVANTAGE AND DISADVANTAGE Those characters might be patrons, allies, enemies, hirelings, or just background extras in an adventure.Sometimes an ability check, attack roll, or saving throw Often, one of the NPCs is a villain whose agenda drivesis modied by special situations called advantage and much of an adventure's action.disadvantage. And once they did give it a chance, they loved it. 3. When making this decision, keep in mind the explained in chapter 6.kind of character you want to play. sixth personality traits. Female Names. understand it. You can use this feature a numberof times equal to your Wisdom or Charismamodier (your choice, a minimum ofonce).
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