They will take some time to build and require more free civilian factories to construct thigns faster. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. So, should you build civilian factories in HOI4? The civilian factories traded for resources will be added to the total industry of the exporter, which means they will be available for construction, count for any national focus that requires a certain amount of factories and for the evaluation of economy laws. I have a simple question. The total amount of resources can be increased by researching the excavation technologies. Johan (or daniel) actually showed it at some point in World War Wednesday aswell. It is important to know that the factories already in the line do not lose efficiency - what they are making has not changed. Because higher the infrastructure, the faster the construction ends. Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. Alternatively, the relative time in days to reach a particular level of production efficiency is given by. but I'm not entirely sure. Each level of excavation technology gives a resource gain efficiency increase of +10% to the total of all extracted resources (extracted resources are those that come from the ground via drilling or mining or that are produced via a synthetic refinery; it does not include resources from trade). Most countries need to trade resources for building weapons, tanks, equipment, planes and ships. Same for shipyards. However, the player gets to keep a% of efficiency based on the change type. think I figured it out but how do I increase max amount of factories I can build? Civilian factories are also used to trade for resources with other countries. i useually do infa in the midgame as well to boost resources and supply. To convert a factory simply click on the corresponding state, and hover over the factory that shall be converted. The civilian factory goes to the nation whose equipment is being licensed. Open State menu, click on factory. Buildings are also really important. Producing licensed equipment will not be quite as efficient as producing the player's own designs. keep ecnomy fast growth to boom. A value that's larger than 1 will be the same as 1 factory, but it can fall between 0 and 1. general_production Adds the specified amount of civilian factories to the controller. #3. I thought the whole point of the system was to model the conversion of industrial capacity towards military ends. To summarize, the real production efficiency will be given by. It may not display this or other websites correctly. Didn't see anything about this in the DD or forum, if it has been posted sorry. Cookie Notice This represents a shortfall of at most 166.6 factory-days of output relative to a factory running at cap for the same period. Are mil bases worth it? As the in-game modifier describes, the retention bonus is applied as a percentage of the loss in production efficiency (e.g. Production of military and naval factories/dockyards are organized into production lines, each of which produces a single type of equipment at a time. This website uses cookies. Running the same production line continuously gradually increases its efficiency. The Math of HOI4 - (1) Civilian Factories. Whilst in HoI4 you start with a much smaller number of factories and have to build more factories to expand your industrial capacity. Is there a general minimum level of infrastructure you should build in a province? Tungsten is a rare hard metal mainly used for anti-tank munitions, but also machine tools and specialized parts. The base cost is 1[20] civilian factory per license involving 1936 technology or earlier (pre-1936) technology. For more information, please see our I have done this testing previously and found the same result, but someone didn't believe me. focus techs on construction + resource extraction to maximise civs and civs from trade. If so how many of them? forum:1567238. In usual production tab you can assign military factories to produce certain stuff. Fellow RPG lover here. When a production line is switched while having Dispersed Industry unlocked and/or Flexible Line unlocked, the new Production Efficiency is not the result of a simple addition of the efficiency retention (listed in red in the previous section) and the Production Efficiency Retention bonus obtained from the technologies. This page was last edited on 14 April 2023, at 16:57. Compliance provides bonuses to available factories (civilian factories, military factories, naval dockyards) within a state. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Add me on steam, stream the game and I can probably tell you what's wrong. One of the National focus trees has research to give you military factories/infrastructure and civilian factories. Thread starter Simon_9732495; Start date Dec 19, 2020; . This command removes restrictions on general trait assignment. Valve Corporation. National focuses may also provide a way to gain licenses or provide bonuses to license production. This achievement is easy. Report Solution. Privacy Policy. Discord Link. This adds 5 forts to a specific province in State 209. If you have few of them then progress will be extremely slow. This in-depth series is a close look at the various game mechanics within Hearts of Iron 4.Appendices Playlist: https://www.youtube.com/playlist?list=PLGB6Rk. Not used in manufacturing, but instead refined into, Light and Medium SP Artillery and Tank Destroyers, Tanks, Motorized/Mechanized and Armored Cars, Heavy, Super-Heavy and Modern Tanks and all variants, Large ships (Carrier, Battleship, Super-Heavy Battleship, and Battlecruiser), Level IV small ships (Destroyer, Light Cruiser, Heavy Cruiser, Submarine). There are several ways to acquire more resources: This spreadsheet contains resources by country and by state, with tabs set up by version of the game. Second, add that product to the original efficiency retention (listed in red in the previous section). For example, when having 2 units of steel and 0 units of aluminum available and adding a new production line for Support Equipment (needs 2 steel, 1 aluminum) with 11 factories, the first factory receives a penalty of -5% because it misses one unit of aluminum. You are correct that it is a no brainer to build a factory instead of converting one. Does anyone know how to increase the number of civilian factories ? Just dont invest buildings on your far away colonial provinces. #hoi4 #guide #tutorial In todays video, I quickly go over what Civilian Factories are in Hearts of Iron 4 (HOI4) and how to use them!Socials:Twitch: https://www.twitch.tv/dijon_dillan Tiktok: https://www.tiktok.com/@dijondillanTwitter: https://twitter.com/Dillan_EDDiscord: https://discord.com/invite/wBbEEKRKKuInstagram: https://www.instagram.com/dillan_essiambre/MUSIC:Real Folk Blues REMIX - RIFTI MUSIChttps://www.youtube.com/watch?v=O0YNpi7MfFoEdited by: Dijon Dillan If you own copyrighted material in this video and would like it removed please contact me at: DijonDillanContact@gmail.comDijon Dillan is a Canadian content creator. Military factories: Produces infantry equipment, transport, artillery, armor, and aircraft. He is 24 years old, he's been with his gf for almost 7 years \u0026 has two cats Shadow \u0026 Stella. All rights reserved. Does it work for every nation, or just the player who typed it in? It's a mid to late game priorty for me. Adding one or more new factories to an existing production line reduces production efficiency of the added factories. Thanks for the help everyone! Equipment tables for air wings can be found at Aircraft. This is your new production efficiency. How do you change a civilian factory to a military one? A cutting edge production license will have a 5%[24] production output penalty for every year of "ahead of time" technology up to a maximum of 4 [25] years which results in a maximum 20% penalty. try to get the civ focuses quickly. #6. To tell you the truth, I'am still looking for the break even point between Infraestructure x CF, regarding speed construction. Germany, for example, may not be willing to license out their latest tank or fighter designs, but would be happy to provide Panzer IIs to friendly or neutral nations. However, there are many other important buildings needed to be build. You might think you dont need too many civ factories. They also do repairs if they need to, and work on converting military factories into civilian ones and vice versa Military factories produce everything under the Equipment screen, so all your infantry equipment, tanks, planes, and trucks. They are automatically assigned when free in top to bottom order. See below. Change Trade Law to keep more domestic production. Espaol - Latinoamrica (Spanish - Latin America). add_equipment. For focus complete_effects you should look here: https://hoi4.paradoxwikis.com/Commands But lets say if you want to add 15 factories to state nr 100 100 = { add_extra_state_shared_building_slots = 15 add_building_construction = { type = industrial_complex level = 15 instant_build = yes } } [deleted] 4 yr. ago JavaScript is disabled. Ships, submarines and convoys are produced in dockyards, which do not have production efficiency but are still affected by output tech. Most states have this bonus at game start. Espaol - Latinoamrica (Spanish - Latin America). Information, Frequently Asked This is a community maintained wiki. Instead, it seems that civilian factories that until the declaration of war were making consumer goods can turn on a dime and make concrete and machine tools to build new factories, but if you want to convert them to military goods, it's best to wait until the country is "full", since it's almost as expensive as building from scratch. This equipment is then sent to fill out the country's land divisions and air wings. By continuing to use this website you are giving consent to cookies being used. I intend to use it for AI nations. Building IC in HoI3 was for most nations a bonus or optional you generally started with a lot more industry then you could ever hope to build. allowtraits. Millennium Dawn is a mod for Hearts of Iron IV that aims to change the originally World War 2 setting to be one of the Modern Era. Calculating production efficiency with retention bonus, Defines NProduction BASE_FACTORY_SPEED = 5, Defines NProduction BASE_FACTORY_SPEED_MIL = 4.50, Defines NProduction BASE_FACTORY_SPEED_NAV = 2.5, Defines NProduction MAX_MIL_FACTORIES_PER_LINE = 150, Defines NProduction CAPITAL_SHIP_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction DEFAULT_MAX_NAV_FACTORIES_PER_LINE = 10, Defines NProduction CONVOY_MAX_NAV_FACTORIES_PER_LINE = 15, Defines NProduction RAILWAY_GUN_MAX_MIL_FACTORIES_PER_LINE = 5, Defines NProduction FLOATING_HARBOR_MAX_NAV_FACTORIES_PER_LINE = 5, Defines NProduction BASE_FACTORY_START_EFFICIENCY_FACTOR = 10, Defines NProduction BASE_FACTORY_MAX_EFFICIENCY_FACTOR = 50, Defines NProduction BASE_FACTORY_EFFICIENCY_VARIANT_CHANGE_FACTOR = 90, Defines NProduction BASE_FACTORY_EFFICIENCY_FAMILY_CHANGE_FACTOR = 70, Defines NProduction BASE_FACTORY_EFFICIENCY_PARENT_CHANGE_FACTOR = 30, Defines NProduction BASE_FACTORY_EFFICIENCY_ARCHETYPE_CHANGE_FACTOR = 20, Defines NProduction BASE_FACTORY_EFFICIENCY_BALANCE_FACTOR = 0.1, Defines NBuildings SUPPLY_ROUTE_RESOURCE_BONUS = 0.2, Defines NBuildings INFRASTRUCTURE_RESOURCE_BONUS = 0.2, Defines NProduction PRODUCTION_RESOURCE_LACK_PENALTY = -0.05, Defines NProduction BASE_LICENSE_IC_COST = 1, Defines NProduction LICENSE_IC_COST_YEAR_INCREASE = 1, Defines NProduction LICENSE_EQUIPMENT_BASE_SPEED = -0.25, Defines NProduction LICENSE_EQUIPMENT_SPEED_NOT_FACTION = -0.10, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_PER_YEAR = -0.05, Defines NProduction LICENSE_EQUIPMENT_TECH_SPEED_MAX_YEARS = 4, Defines NProduction LICENSE_EQUIPMENT_SPEED_NO_LICENSE = -0.50, Defines NProduction LICENSE_EQUIPMENT_UPGRADE_XP_FACTOR = 2.0, Defines NTechnology LICENSE_PRODUCTION_TECH_BONUS = 0.2, https://hoi4.paradoxwikis.com/index.php?title=Production&oldid=60933, Play Your email address will not be published. Valve Corporation. Each point of infrastructure adds 10% of the resources in the state, not including those produced by buildings. I only build 12 in total. Valve Corporation. They will take some time to build and require more free civilian factories to construct thigns faster. The No Step Back DLC introduced the railway gun which has a line limit of 5[8] military factories and the floating harbor which has a line limit of 5[9] dockyards. New to the game and all the in-game help is borked. TheFuego126 6 yr. ago Didn't work. Date Posted: Jul 6, 2021 @ 1:58pm. Each production line has its own efficiency level which determines how good it is at producing its current equipment. Once the first project is completed, those Factories "trickle down" through the list, so that the topmost 2 gets 15 each and the last gets the remainder. Dont build anything in these provinces until you take the focus tree. Appreciate the screen shot LordofWar16. In the construction screen you select the icon for civilian or military factories then click on the map to build them in an area. Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there, Im not sure but if you look up hoi4 console commands on wiki you could see, I wionder if there is a way to see it with the debugger by watching the game run when a nation gets offmap factories. Level 5 infrastructure, if you can. A wise precaution is to move your high priority and high efficiency production lines up in the list. (Which means develop your already better developed areas.) How to add civilian factories to specific states via National Focus 3 4 comments Best Add a Comment Thinking_waffle 6 yr. ago First do you know the number of the state in question? Note that a base production efficiency (default 10%) superior to this result will supersede it. Production efficiency starts at a base (10%[10] without modifiers) and increases each day up to a production efficiency cap (50%[11] without modifiers). Finally, multiply your current production efficiency and your new efficiency retention. If the province have decent amount of resources, you can build infrastructure first to get both benefits. Some countries like German Reich and Italy have infrastructure upgrade focus trees. 209 = { add_building_construction = { type = bunker province = 11392 level = 5 } } State Types. Resources cannot be stockpiledthey flow directly to production with any excess resources being effectively wasted. Building infrastructure before factories in HOI4 is a good idea. All rights reserved. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The base production efficiency growth per day is: (All quantities can be expressed in terms of percent or as a fraction, as long as they are expressed in the same terms everywhere.). Also, you should build infrastructure in states where you have resouces to increase cap production of those resources. For more information, please see our The higher the efficiency, the faster the production line produces equipment, up to a maximum value. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The base cost is modified by several national spirits and political advisors. It is possible to express these three steps into one formula that will compute the new production efficiency: With this formula we can see that bonus (BON) is more effective with lower retention (RET). Showing 1 - 6 of 6 comments. Redirect to: Construction#Civilian factory; Retrieved from "https://hoi4 . It's cheap to build, too, so getting everywhere to level 5 isn't that hard. and our Originally posted by Werewolf: Install a mod called Easy Cheats and go to the cheat menu and it should be somewhere there. Yes of course, you must build civilian factories no matter which country you play. In-Game Equivalent. Each level of infrastructure gives a resource increase of +20%[18] to the total of all extracted resources (except those resources produced by a synthetic refinery or resources acquired via trade) in a state. There are five (5) levels of infrastructue; building all of them will give a +100% bonus to the extracted resources total. Offmap factories. Because they might be hard to defend and you dont want to lose large part of your industry during war. Posts: 6. debug as a console command will turn on debug mode which can provide information about certain database entries, such as focuses, national spirits (and other ideas such as laws or designers), or technologies when hovering over them, as well as obtaining information when hovering over a province of HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods . Archived post. Thanks for the help. The thread on Civilian Factories (CIVs) is the first in a series, more threads will follow. Only the new factory has minimum efficiency. Therefore it takes at most 500 days for a fully-supplied line to reach the cap. HOI4 should you build civilian factories? I tried adding a focus to my country that gives off map civilian factories, but when the focus is completed, factories are given, but it cant be used, when hovering over the factory count, it is listed under the "Civilian factories from occupation", just like the one in the Chinese focus, but the one in the Chinese focus . Capital ships may, at any given time, have no more than 5[5], screen ships and submarines 10[6], convoys 15[7]. It also gives a slight boost to construction speed. on the left you should see a list of the contruction build queue. But the way factories are being modeled, I see a lot of non-expanding nations (UK, Italy, USA, Finland, Romania, etc) hitting their max factory limit by 1941 and then needing to focus on conversion in the second half of the game. Chromium is a metal used for the construction of advanced engines. Build a supply hub (or port) in a resource-producing state and connect it to the capital. So, building civilian factories at the start of your game is mandatory for creating a strong nation. BON: Efficiency retention bonus obtained through Dispersed Industry I to V or Flexible Line. For research just focus . Since civilian factories are more costly, you should build them to your provinces with highest infrastructure. The production line shows the average penalty across all factories, -50%. This percentage depends on the trade law, with Closed Economy giving 100%. Caution: When military factories are lost or damaged and total factory count declines, the loss comes off the bottom of the list and those factories lose their efficiency. Valve Corporation. Executing this command will allow you to freely assign general traits to commanders, etc. Interactive corporate website. A license from a country in your own faction results in a 25%[22] penalty to factory output. Privacy Policy. Builiding civilian factories is done just by clicking on map. Scan this QR code to download the app now. allowtraits. These have a base output of 5 [1] industrial capacity. All trademarks are property of their respective owners in the US and other countries. This would give you a new retention of 19%.). The important question is, how many should you build. The second factory receives -10% penalty because it both misses two units of steel and the second unit of aluminum. Is their a cheat where you can give yourself offmap civilian factories? I wouldnt build close to the dangerous borders too unless I am confident in my military power. Visit our. The table below primarily shows equipment for land units. This means that if you have 13 CivFacts, they'll all work on the project that's highest on your build list. For each of the remaining factories the penalty increases by -10% because they need two additional steel, the last one getting a -100% penalty.
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