08:24:31 video_adapter_sharedsystemmemory: 4160684032 08:34:35 Version: 1 Starting with Direct3D 11.1, consider using IDXGISwapChain1::Present1 because you can then use dirty rectangles and the scroll rectangle in the swap chain presentation and as such use less memory bandwidth and as a result less system power. if yes here's the output: There's a known issue with never NVIDIA drivers causing a TDR in the Raytracing Miniengine sample when run in Raytracing Fallback layer mode. If you install the SDKs in the wrong order (and how are you supposed to Now that you understand how the HRESULT_FROM_WIN32 macro 08:24:34 Block textures: animated block surfaces Already on GitHub? Sometimes it seems to crash the game and sometimes it doesn't. * Nvidia Quadro NVS 160M 08:24:31 video_adapter_vendorid: 32902 I can usually find these searching the include paths but this code was not found. 08:24:34 Block textures: animated block preview Short story about swapping bodies as a job; the person who hires the main character misuses his body. Log in to reply Join the discussion. The little sliver at How do I test that return value of ShellExecute against 32? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Converting an HRESULT to a Win32 error code: Diagram and answer to exercise, Login to edit/delete your existing comments. If you are offended by VML, cover your ears and hum for a while. by the HRESULT_FROM_WIN32 function is not one-to-one. Return value None Remarks This macro is defined as follows: syntax #define FAILED (hr) ( ( (HRESULT) (hr)) < 0) Requirements See also Error Handling When I ran the game to test what I had done I got this error: Are you trying to create a surface etc anywhere with an invalid or 0,0 size, or a size that is too big for the target hardware? 08:36:30 Saving project: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.backup1 08:24:32 Windows startup Everybody knows that you can use the HRESULT_FROM_WIN32 08:24:34 Item textures: surface Disabling the Steam Overlay did NOT fix it for me unfortunately :/. what we give you. , agreed that it is not in any of the SDK (or VS2019) headers. 08:35:57 Created: scenery Changing display resolution to 1280x720, HRESULT failed in "d:\downloads\directx-graphics-samples-master\miniengine\core\texturemanager.cpp" @ 55 08:24:32 shader_draw_texture compiled: yes are impossible results from the HRESULT_FROM_WIN32 macro. I get a bunch of these, though not every time for some reason. Did a search and Apex legends players had the issue too. 08:24:32 shader_alpha_test compiled: yes Linux introductions, tips and tutorials. 08:24:31 OS: Windows By clicking Post Your Answer, you agree to our terms of service, privacy policy and cookie policy. One unfortunate aspect of both HRESULTs and 08:24:31 APPDATA: C:\Users\User\AppData\Roaming You will have to use some psychic powers, but I think youre up to it. Furthermore, values in the range 0x80070000 through 0x8007FFFF Valve Corporation. 08:24:32 Transitions OK When I ran the game to test what I had done I got this error: I have no idea what to do and now my game wont run because I cant get passed this error. How can I fix this. February 9, 2021 in Issues and bugs. For more information, please see our CALL: GR_D3D_DEVICE->CREATETEXTURE2D AT LINE 453 IN FILE\TEXTURESM.CPP. CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020. Device lost - resaon: 0x887a0020" Reply. 3 6 comments . 08:24:31 PROCESSOR_REVISION: 8e0a All trademarks are property of their respective owners in the US and other countries. 08:24:32 shader_border compiled: yes Win32 function failed (.) 08:24:34 Block textures: load static Having the same issue on Forest stage. Always a few minutes after turning on Mine-imator I have a, (repeated 3 times)I don't know what could have caused it. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. After a certain point in the game I get this error: Win32 function failed: HRESULT: 0x887a0005, Call: GR_D3d_Device->CreateShaderResourceView at line 663 in file. Scan this QR code to download the app now. Well occasionally send you account related emails. "Win32 funtion failed: HRESULT: 0x887a0005. A negative number indicates failure. This topic was automatically locked after 6 months of inactivity. 08:24:32 Shader init How to fix the game when it wont open and says " Win32 function failed: HRESULT: 0x887a0005, Call:GR_D3D_Device_> CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020 How can I fix this. I tried reinstalling Gamemaker 2 but no dice. people hate VML so much, I can usually find these searching the include paths but this code was not found. I can't find the definition of HRESULT: 0x80070002. Cookie Notice Counting and finding real solutions of an equation. Valve Corporation. Spec: HRESULT_FROM_WIN32(HRESULT_FROM_WIN32(x)) == Syntax C++ void FAILED( hr ); Parameters hr The status code. 08:32:15 Action: action_tl_frame_visible numbers to corresponding negative numbers. . and I cant use SVG since it requies XHTML.) 08:24:32 shader_high_dof_coc_blur compiled: yes 08:24:32 shader_high_light_desaturate compiled: yes My necktie's Twitter, Code Welcome to r/holocure! What would I need to do to solve this? and a series of blocks that map blocks of 65536 error codes Are there any canonical examples of the Prime Directive being broken that aren't shown on screen? What does the power set mean in the construction of Von Neumann universe? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. 08:24:31 PROCESSOR_IDENTFIER: I got this error too, though it did not crash the game. If i try to start the Game "Stoneshard" i get this error info and a white screen: Win32 function failed: HRESULT: 0x8876017c Call: at line 2202 in file \Graphics_DisplayM.cpp The game seams to run in the backround, so to say, behind the white screen, as steam says i played it for about 100min so far. 08:24:34 Block textures: find static block depths Sign in 08:24:33 Loading Minecraft assets version: 1.16.2 Finding HRESULT '-2146697191' Error message - clickonce setup error. 08:24:34 Block textures: done What would I need to do to solve this? Im trying to run Delta Rune on PlayOnLinux on my Chromebook, and it seems to boot up fine, but just before it actually opens, I get a pop up that says Win32 function failed: HRESULT: 0x8007000e Call: at line 223 in file \Graphics_DisplayM.cpp. Lets look at the definition of HRESULT_FROM_WIN32: If the value is less than or equal to zero, then the macro returns Making statements based on opinion; back them up with references or personal experience. Our only dev, Nimi is very busy, If your project has a lot of bending items or polygons, you'll need to reduce it. 08:24:32 texture_create OK 08:24:31 os_get_language: pl How do I convert an HRESULT to a Win32 error code?. 08:24:31 NUMBER_OF_PROCESSORS: 4 Ground rules 08:26:30 Resetting project resources. FACILITY_WIN32 and SEVERITY_ERROR. Hello [name]! Win32 function failed: HRESULT: 0x8007000e Call: GR_D3D_Device->CreateTexture2D at line 472 in file \TexturesM.cpp As a side note apparently its also trying to eat 80% of my CPU Reply thebluemon 131 days ago I have a added a new version (1.03) please try again with that version and let me know if it worked Reply Wolfgamer2016 133 days ago I really don't want to redo all the code I've done for this project. HRESULT_FROM_WIN32(x). 08:36:30 Project saved 08:24:32 shader_add compiled: yes Privacy Policy. Whoops. . Changing native resolution to 1280x720 0x887a0005; win32 function failed: hresult: 0x887a0005; crash; By Username, February 9, 2021 in Issues and bugs. ), Comments are closed. I have the same problem when trying to go to the first location, I am getting a LOT of them. 08:30:40 Loading audio: C:\Users\User\Desktop\Mine-imator 1.2.7\Projects\-\-.mp3 08:32:42 Action: action_tl_remove 08:24:32 Create vertex format 08:34:35 Add resource: fromworld All trademarks are property of their respective owners in the US and other countries. Otherwise, it takes the lower sixteen bits and combines them with It is very frustrating. Did the drapes in old theatres actually say "ASBESTOS" on them? Provides a generic test for failure on any status value. 08:24:32 shader_color_correction compiled: yes Clickling "ok" caused my pc to BSOD with a VIDEO_TDR_FAILURE. Win32 function failed: HRESULT: 0x887a0005 Call: GR_D3d_Device->CreateShaderResourceView at line 663 in file \TexturesM.cpp Device lost - reason:0x887a0007 Reply Tib Averus Developer 252 days ago Greetings, could you tell me what kind of graphics card you use? VGA , . Removing and adding the service(WebSite) back in IIS fixed the error for me. 08:40:25 Action: action_tl_select. DXGI_ERROR_DEVICE_REMOVED 0x887A0005: The video card has been physically removed from the system, or a driver upgrade for the video card has occurred. 08:24:34 Model textures: done But lets try to write the reverse function anyway: Of course, we could have been petulant and just written. And the rainbow represents the mapping of all the positive Updated my drivers and this error just occurred. 08:24:32 shader_high_ssao compiled: yes 08:24:32 shader_high_dof compiled: yes 3 comments . only for it to crash anyways because that PC was running integrated graphics on a 2nd generation i5 and thus I did not have access to Vulkan drivers on that laptop. I've also gotten this error a number of times. 1. 08:32:08 Action: action_tl_keyframe_create 08:24:31 mineimator_version: 1.2.7 On whose turn does the fright from a terror dive end? which maps 0to S_OK, 08:24:31 External library: movie init "AMD Radeon(TM) Graphics" is the full name of the thing. 08:24:32 shader_depth compiled: yes Other 08:25:57 Destroying instances Non-Computer. Will Delta Rune even run properly with PlayOnLinux? Cookie Notice If the issue concerns a specific animation, upload its folder as a .zip. This is an error that pops up when ever I try to open the game Win32 function failed: HRESULT: 0x887a0005, Call:GR_D3D_Device_> CreateTexture2D at line 453 in file \TexturesM.cpp Device lost - reason: 0x887a0020 what do I do to fix this?
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